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Apple Vision Pro Limitations: The Basic Overview

The Apple Vision Pro is intended to be used mostly from a sitting posture inside. If the user moves too quickly, Apple will display warning messages. It implies that you won’t use it for intense workouts or to play Beat Sabre.

Apple Vision Pro

Apple Vision Pro Limitations and Restrictions

Don’t let the excitement around Apple’s initial attempt at a mixed-reality headset fool you. There are some possible limitations that may cause you to stop spending so much money on the Vision Pro.

Market Position

The Vision Pro is marketed as a personal productivity and entertainment device, despite its limited game compatibility and absence of a controller. This is also not a mass-market gadget that can be compared to the $400, or $3499, Meta Quest 2. Still, it’s not quite as polished as multiuser gadgets like the Microsoft HoloLens or Magic Leap 2.

Application Challenges

Furthermore, the Vision Pro’s fabric head strap might not be suitable for many industrial and medical uses, so Apple will need to alter it to support professional usage.

Limited Battery Life

The Vision Pro is not meant for extended usage in the absence of a power supply. For longer usage, Apple recommends plugging in an additional battery by utilizing a power source. Since having it plugged in won’t always be possible; for example, when trying to watch that Marvel movie while flying, it would be great if Apple offered a battery hot swap option.

Visual Quality

Variable depth focusing does not seem to be possible with the Vision Pro, despite having the greatest visual quality on the market right now. When interacting with virtual items at various virtual distances from the user, this capability is essential for reducing eye strain during extended sessions. This may be fixed if Apple used the eye tracking functionality to dynamically change focus based on user gaze.

Weight of Headset

The Vision Pro, according to Apple, weighs between 21.2 and 22.9 ounces (600–650 grams). The Apple Vision Pro is not a very light headset because all of the components are housed in the face plate and it is constructed of glass and aluminum. Many other headsets are made of lightweight plastic, and many AR glasses move the electronics to an external “puck” that looks like Apple’s battery pack.

Display Constraints

Instead of the real display on the faceplate showing the user’s virtual eyes and face, a synthetic image based on facial scan and eye tracking is used. It’s not the camera pass-through. Thus, there’s a good chance that viewers from outside will have a “uncanny valley” feeling.

Need of Prescription Lenses

Hard contact lenses and glasses are incompatible with the Apple Vision Pro; single-use soft contact lenses work fine. This is only an extra expense rather than a deal-breaker. Reflections from some corrective aids make the Vision Pro’s pupil recognition feature, which lets you use the interface, unusable.

Fortunately, Apple now offers prescription ZEISS lenses, so you may use the Vision Pro without wearing glasses. Hard contact users will have to take out their lenses each time they wish to use the Vision Pro.

Integrity

At the moment, the Apple Vision Pro works well with Apple products and is a part of the Apple ecosystem. Currently, it does not support OpenXR and is not an open setup.

Upselling Power

The Vision Pro will retail for $3499 in the beginning of 2024, which is the same price as Microsoft’s HoloLens 2. Additionally, Apple has the chance to upsell, which is a regular strategy with Apple, given no memory or storage capacity was specified in the unveiling.

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